![]() You are Henry, and you will side with Radzig Kobyla and fight againts the forces of Sigismund, the Red Fox. The high level plot is locked in and will flow the same way regardless. ![]() KCD is not a game like Fallout or Arcanum or New Vegas, where you can side with different factions, or complete the entire game without combat. Reading is something that has to be learned, and until you do, manuscripts will appear as gibberish to you when you try to read them. ![]() They can also be outfitted with caparisons for that medieval knight steed look.Įven something like sharpening your sword is a detailed activity, as is alchemy and gambling. Horses themselves can be purchased (you get one free one in the beginning), and have different stats in different areas. Horse-riding is another in-depth system, with your skill at Horsemanship, and various equipment such as different types of saddles, reins and horseshoes affecting how well your horse can "handle", and how fast it can go. On the other hand, the stench is so strong, that your stealth is reduced by 30%. For instance, there is one perk that makes your character more attractive to the opposite sex if he doesn't shower a certain amount of time. The humorously designed perks add to this in various ways. It is affected by many factors, such as the quality of your armor and clothing (a shining suit of plate will impress people a lot more than peasant rags), your deeds and stats/perks, whether or not your clothing and armor are repaired and in good condition, or torn apart and covered with dirt and blood, if your weapon is covered in blood (this helps to intimidate people), when was the last time you bathed, and other such factors. There is also a very interesting and deep charisma system. Not exactly rocket science, but it's probably the most interesting lockpicking system I've seen so far in a game. ![]() To navigate it, you move the mouse around until finding the lock's sweet spot, and then rotate the lock with the D key, while at the same time using the mouse to keep the sweet spot moving so that it stays in the same place relative to the rest of the lock. You can also perform sneak attacks if you catch an enemy unawares, and there is an interesting lockpicking system in play. Correct clothes can also serve as a disguise, allowing you to enter hostile areas, for instance wearing Cuman armor will let you infiltrate an enemy camp in one of the main quests. Try sneaking in a suit of plate mail, on the other hand, and you will make enough noise to bring the entire Cuman army down your way. Put on soft, dark clothes, and you will make virtually no noise and blend into the night. You can sneak by staying out of sight and hearing, which is affected not only by your stats in the relevant skills, but also by what you are wearing. There is an in-depth stealth and subterfuge system. The AI is also good enough to run away from trouble, raise an alarm if it sees you doing shady things, close and lock doors when needed, and other such things. There are even dogs and pigs walking around, or lounging under the sun. There are a lot of little custom touches that really make the world feel alive. In the evenings, men often go to taverns and drink or play dice games. Farmers work the land, blacksmiths pound on metal, millers carry sacks around, and guards patrol the streets and roads. In the morning, they have breakfast in their homes and go outside, typically to their workplace. If they must go out, they will walk with torches or candle lamps. At night, NPCs go home and sleep in their beds, taking off their day clothes. Aside from the deep combat system talked about earlier, there is fairly deep NPC behavior. On top of the things mentioned before, KCD is full of interesting systems and simulation aspects.
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